Whether or not Daz decide to compile (and support – that’s probably the main issue) a Linux build is something else entirely, but it’s possible to produce a native version. Now… here’s the potential good news for Linux peops – If Nvidia does drop Iray (although I couldn’t find anything to confirm that) it would still work as is in 4.x. Cycles runs far better on Nvidia Cuda GPUs than AMD units, but it does at least run. AMD cards are far more generous with VRAM than their Nvidia counterparts at the same price point. Personaly I would love to see a real bridge between Studio and Blender, so I can make changes in Daz and only the changes are transfered to Blender with materials etc. It’s got to be in their interests to support the huge user base of AMD GPUs and and and and…. I also don’t think, there are any shiny new features at first, but hope QT5 will bring some performance improvements to the UI. If it were me running Daz, I’d be asking the dev team to be working on integrating Blender’s open source Cycles renderer and maybe talking to the Blender team about disentangling the Eevee render engine from Blender itself for animation (not a trivial task!). I don’t think there will be anything new at launch in version 5 per se, but it will at least have an underlying framework that is supported and can be further developed, unlike now! It’s because it’s built using the Qt framework and the version Studio uses (4) is hopelessly out of date and unsupported.
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